What We Play

You’re kneeling over a corpse, the bloodied weapon still in your hand. You didn’t want to do it, you had no choice, but there’s no time to worry about that now. Now, you have to think fast, because you can hear footsteps, and you’re pretty sure it’s the corpse’s best friend coming to see what’s going on. What do you do?

LARP (or Live Action Role Play) is a form of improvised theatre with no audience. You portray the character you’ve built, reacting to the situation at hand as they would. Perhaps you’re a suave, high-status vampire who needs to maintain their status when verbally jousting with a rival without giving into the temptation to simply kill the pest. Perhaps you’re a scared escapee of the Fair Folk, desperately looking for somewhere to hole up where your kidnappers won’t find you. Whatever you choose, it’s your responsibility to portray that character in the world they find themselves in. A Storyteller sets and manages the scene, allowing players to focus on their characters and enjoying the game.

Of course, every game needs rules. Beyond the Sunset is set in White Wolf’s World of Darkness, using the World of Darkness rule systems, and is Australia’s largest mature age (18+) LARP, playing with members of affiliated groups from around the world.

  • Vampire: The Masquerade

    The world of Vampire is a dark reflection of our own. The shadows loom longer here, and the night is more reluctant to yield to day. Corruption runs rampant, from the government through private corporations and into the various subcultures that revel in these culturally bankrupt times.

  • Werewolf: The Apocalypse

    Since the early days of the world there have been those that want to harvest its riches for themselves and pillage the earth. Mother Gaia created warriors to defend her bounty from these attackers.

  • Changeling: The Lost

    A “game of beautiful madness”, Changeling is the story of humans who, for one reason or another, were kidnapped by the Fae and, through some means or another, managed to find their way back home. But they have returned changed, to a world which is no longer theirs.

  • Mage: The Awakening

    They say that once upon a time, magic could be used freely and with little consequence. They say that the people in such a time were happy and prosperous, their command over reality providing whatever they wished. They say that the glorious civilisation of Atlantis was built, and then fell to the greed and hubris of a handful who would be ruling gods, now known as Exarchs.

  • Vampire: The Requiem

    Vampire: The Requiem is a game of darkness, of hunger, of strange mysteries and long-standing power struggles. The dead know what they are and will do whatever they can to feel alive; to some, this means gaining physical power over others. To others, it means material wealth and status. And to many, it means becoming the nightmares that humanity perceives them to be.

  • Werewolf: The Forsaken

    For millennia, werewolves have stalked the line between the spirit world and the material world, acting as material emissaries and guarding the mortal world from spiritual threats. Werewolf: The Forsaken is the story of these werewolves, a game of spirituality, duty and redemption. Both worlds are the legacy of the werewolf, and both worlds their responsibility, even labouring under the sins of their ancestors.

  • Vampire: The Requiem CofD